
Edgegap
Gaming tools
Game development software
- Features
- Ease of use
- Ease of management
- Quality of support
- Affordability
- Market presence
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Pay-as-you-go
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Medium
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- Arts, entertainment, and recreation
- Information technology and software
- Media and communications
What is Edgegap
Edgegap is a platform for deploying and orchestrating multiplayer game server workloads on distributed edge infrastructure. It targets game studios and developers that need low-latency game sessions, regional scaling, and automated server placement close to players. The product focuses on container-based deployment, session orchestration, and infrastructure abstraction so teams can run game servers without managing their own global fleet.
Edge-based session deployment
Edgegap centers on placing game server instances closer to players to reduce latency for real-time multiplayer sessions. It automates region selection and deployment decisions based on player location and session needs. This is a distinct focus compared with tools in the space that primarily address analytics, error monitoring, or content distribution rather than runtime hosting.
Container-first deployment model
The platform uses containerized workloads, which aligns with common DevOps practices and makes it easier to package dedicated servers and dependencies consistently. This approach supports repeatable builds and environment parity across regions. It can also simplify integration with existing CI/CD pipelines compared with more bespoke server hosting setups.
Managed orchestration and scaling
Edgegap provides orchestration capabilities for spinning up and tearing down game sessions, which helps teams avoid building custom control planes. It supports operational needs such as scaling capacity across geographies and managing session lifecycle. For studios without dedicated infrastructure teams, this reduces the amount of custom backend engineering required for multiplayer hosting.
Narrow scope beyond hosting
Edgegap primarily addresses multiplayer server deployment and orchestration rather than broader live-ops functions. Teams still typically need separate products for analytics, crash/error monitoring, player engagement, and content/mod distribution. This can increase the number of vendors and integrations in a production stack.
Requires container and networking expertise
Although managed, successful adoption still depends on packaging servers into containers and understanding networking, ports, and security controls. Debugging performance issues can require familiarity with distributed systems and regional routing. Smaller teams without DevOps experience may face a learning curve during initial setup.
Platform dependency and portability tradeoffs
Relying on a managed orchestration layer can create operational dependency on the provider’s APIs, deployment model, and supported regions. Migrating workloads to a different hosting approach may require changes to build, deployment, and session management logic. Organizations with strict compliance or bespoke infrastructure requirements may find constraints compared with fully self-managed environments.
Plan & Pricing
Pricing model: Pay-as-you-go Free tier/trial: Free account / free trial available (see notes) Example costs:
- Compute (orchestration, containerized game servers): $0.00115 per minute per dedicated vCPU (vCPU may be fractioned down to 1/4 vCPU).
- Network Egress: $0.10 per GB (monthly charge for egress).
- Bare Metal / Private Fleet (managed persistent servers): starts at $250 per month.
- Matchmaking / Server Browser (examples shown): Hobbyist — $0.0312 per hour (1 vCPU, 2 GB) — est. $22/month (24h/30d); Studio — $0.146 per hour (6 vCPU, 12 GB) — est. $105/month; Enterprise — $0.548 per hour (18 vCPU, 48 GB) — est. $395/month.
- P2P Relay (CCU tiers): 100 CCU — $8.00/month (includes 325 GB egress); 500 CCU — $115/month (includes 1,625 GB); 1,000 CCU — $225/month (includes 3,250 GB); 2,000 CCU — $450/month (includes 6,500 GB).
Discounts / notes:
- Volume discount: >30% discounts available for enterprise monthly cloud spend > $5,000 (enterprise/volume discounts available; contact sales for details).
- Minimum billing rule: If any deployment occurs in a month, a minimum charge of $1 will be billed even if total usage is below $1.
- Container runtime on public cloud is limited to 24 consecutive hours; for longer runtime use persistent servers in Private Fleets.
- No fixed subscription tiers for core compute: primary model is usage-based (no per-region price variation, single global price for compute).
Key features & notes:
- Offers a free account with starter resources (no credit card required) and a time-limited free trial for some features (e.g., 3 hours for matchmaking/server browser in shared environment).
- Supports just-in-time scaling and fractionable vCPU to optimize costs.
Seller details
Edgegap Inc.
Québec City, Québec, Canada
2018
Private
https://edgegap.com
https://x.com/edgegap
https://www.linkedin.com/company/edgegap/