
Loquiz
Gamification software
- Features
- Ease of use
- Ease of management
- Quality of support
- Affordability
- Market presence
Take the quiz to check if Loquiz and its alternatives fit your requirements.
€18 per month
Small
Medium
Large
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What is Loquiz
Loquiz is a gamification platform used to create interactive quizzes and location-based games for training, education, and engagement activities. It supports use cases such as onboarding, compliance refreshers, classroom learning, city tours, and event activations where participants complete tasks and answer questions. The product emphasizes mobile-friendly experiences and can incorporate GPS/location triggers as part of game flow. Typical users include educators, trainers, event teams, and organizations running interactive learning or engagement campaigns.
Location-based game mechanics
Loquiz supports GPS/location-aware activities that let creators build scavenger hunts and on-site learning experiences. This enables use cases that are difficult to deliver with points-and-badges-only gamification tools. It fits well for field training, campus activities, museums, and events where physical movement is part of the experience.
Quiz and task authoring
The platform focuses on building quizzes, challenges, and task-based game flows rather than only leaderboard overlays. This makes it suitable for structured learning activities and guided experiences. Content creators can design multi-step interactions that combine questions, instructions, and checkpoints.
Mobile-first participant experience
Loquiz is designed for participants to play on mobile devices, which aligns with on-the-go training and event engagement. Mobile delivery supports quick participation without requiring desktop access. This is useful for distributed audiences and in-person activities where participants use their own phones.
Not a full LMS
Loquiz centers on gamified quizzes and location-based games rather than end-to-end learning management. Organizations that need course catalogs, SCORM/xAPI-heavy tracking, complex certifications, or enterprise learning administration may require an additional LMS. This can add integration and reporting overhead for formal training programs.
Limited sales performance tooling
Compared with gamification products built specifically for sales performance management, Loquiz is less oriented toward quota tracking, CRM-driven contests, and sales coaching workflows. Teams seeking deep integrations with sales systems and role-based performance dashboards may find gaps. It is better aligned to engagement and learning activities than revenue operations.
Enterprise integration clarity varies
Publicly available information on prebuilt integrations, APIs, and enterprise governance features can be less explicit than in larger enterprise-focused platforms. Buyers may need to validate SSO options, data export/reporting, and privacy controls during evaluation. This can lengthen procurement for regulated or large-scale deployments.
Plan & Pricing
| Plan | Price | Key features & notes |
|---|---|---|
| Free | €0 (Free) | Up to 10 players per game; 1 active game at a time; 1 account user (creator); basic design and Loquiz branding; essential task types; up to 10 tasks per game. |
| Monthly (Pay-per-use) | €9/month + €9/player (billed monthly) | Full set of features; custom branding and ticketing available; up to 200 players per game, up to 200 tasks per game, up to 5 playgrounds; charged €9 per each activated player (device). Minimum 1 player charge applies per month. |
| Yearly | €600/year + €5/player (billed annually) | Full set of features with lower per-player rate (€5/player); custom branding and ticketing; same feature limits as monthly plans. |
| Custom | Custom pricing (contact Loquiz) | Custom period and player amounts; paid per period; unlimited games and creators; Ticketing & Results API; custom support. |
| Education (Loquiz Edu) | €6.50/month (paid yearly: €75 + VAT per teacher) | Discounted teacher license for individual teachers (license per teacher); limits: one game creator, one active game at a time, up to 40 tasks per game, up to 40 players per game; built-in pin designs and other EDU-specific limits. |