
3D Coat
3D modeling software
3D painting software
3D rendering software
3D design software
AI 3D model generator tools
Image to 3D model tools
Text to 3D tools
- Features
- Ease of use
- Ease of management
- Quality of support
- Affordability
- Market presence
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€20.80 per month
Small
Medium
Large
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What is 3D Coat
3DCoat is a desktop 3D content creation application focused on digital sculpting, retopology, UV unwrapping, and texture painting for game, VFX, and product-visualization workflows. It is commonly used to create or refine high-resolution sculpts, generate production-ready topology and UVs, and paint PBR textures for export to other DCC tools and real-time engines. The product is organized into task-oriented “rooms” (e.g., Sculpt, Retopo, UV, Paint) and emphasizes mesh preparation and texturing alongside sculpting.
Strong retopology toolset
3DCoat includes dedicated manual and assisted retopology workflows designed to convert dense sculpts into animation- or game-ready meshes. It supports common retopo operations such as edge flow control, snapping to reference surfaces, and baking details from high-poly to low-poly. This makes it practical as a mid-pipeline tool when a primary DCC is used for final rigging and scene assembly.
Integrated UV and baking
The UV room provides tools for unwrapping, seam management, packing, and UDIM-style workflows depending on edition and settings. 3DCoat also supports baking normal/AO and related maps from sculpt or reference meshes to the retopo mesh for downstream rendering or real-time use. Keeping UV and baking in the same application reduces handoffs compared with workflows that require separate UV and baking utilities.
PBR texture painting workflow
3DCoat supports PBR-oriented texture painting across multiple channels (e.g., color, roughness, metalness, normal) and exports to common texture sets used in external renderers and engines. It offers layer-based painting and masking concepts familiar to artists who work in 2D image editors. This positions it well for asset texturing when the final look development and rendering occur in other tools.
Limited scene rendering focus
While 3DCoat can preview materials and lighting for texture work, it is not primarily a full scene layout and final-frame rendering system. Users typically export assets to dedicated DCC or engine environments for complex lighting, animation, and shot management. Teams expecting end-to-end scene production in one package may need additional software.
Not a parametric CAD modeler
3DCoat is oriented toward polygonal and voxel-based sculpting rather than constraint-driven, history-based parametric modeling. It is less suitable for mechanical design workflows that require precise dimensions, feature trees, and engineering drawings. For those use cases, users generally rely on dedicated CAD tools and import meshes only when needed.
AI generation capabilities unclear
Although it is sometimes grouped with AI 3D model generation and text/image-to-3D tools, 3DCoat’s core feature set is traditional sculpting, retopo, UV, and painting. Any AI-assisted generation features are not a primary, well-documented centerpiece of the product compared with tools built specifically for text-to-3D or image-to-3D generation. Buyers evaluating it for generative 3D should validate current capabilities, licensing, and output constraints before standardizing.
Plan & Pricing
| Plan | Price | Key features & notes |
|---|---|---|
| 3DCoat (Individual) — Permanent (Node-locked) | €379 one-time | One-time perpetual personal license; commercial use allowed; includes 12 months free updates; platform-independent. (VAT not included). |
| 3DCoat (Individual) — Monthly subscription | €20.80 per month | Auto-billed monthly subscription; commercial use allowed; continuous updates while subscribed; cancel any time. |
| 3DCoat (Individual) — Rent-to-Own (option A) | 11 × €41.60 (monthly) | 11 continuous monthly payments; after final (11th) payment you receive a permanent license and 12 months of free updates; intermediate payments provide rent months and free upgrades during plan. |
| 3DCoat (Individual) — Rent-to-Own (option B) | 7 × €62.40 (monthly) | Faster Rent-to-Own: 7 continuous monthly payments; after final (7th) payment you receive a permanent license and 12 months of free updates; intermediate payments provide rent months and free upgrades during plan. |
| Plan | Price | Key features & notes |
| 3DCoatTextura (Individual) — Permanent (Node-locked) | €119 one-time | One-time perpetual personal license; includes 12 months free updates; access to free PBR library (monthly points). |
| 3DCoatTextura (Individual) — Monthly subscription | €10.80 per month | Auto-billed monthly subscription; commercial use allowed; continuous updates while subscribed. |
| 3DCoatTextura (Individual) — Rent-to-Own | 7 × €21.60 (monthly) | 7 continuous monthly payments; after final payment you receive a permanent license and 12 months of free updates. |
Notes: company/studio (node-locked vs floating vs subscription) license types are documented on the official site but explicit company pricing (per-seat or floating prices) are not plainly listed on the publicly visible pages I accessed, so company/studio prices are marked as unavailable in this table.