
RebusFarm
3D rendering software
3D design software
- Features
- Ease of use
- Ease of management
- Quality of support
- Affordability
- Market presence
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Pay-as-you-go
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- Real estate and property management
What is RebusFarm
RebusFarm is a cloud render farm service used to offload 3D rendering workloads from local workstations to remote compute infrastructure. It targets studios and individual artists producing still images and animations who need additional rendering capacity for common DCC and renderer pipelines. The service focuses on job submission, queue management, and cost/time estimation rather than providing a full 3D modeling environment. It typically integrates through plugins or supported submission tools for established 3D applications and render engines.
Cloud-based render capacity scaling
RebusFarm provides on-demand compute resources to render frames without requiring users to purchase and maintain additional local hardware. This can help teams handle peak rendering periods and deadline-driven workloads. It is suited to batch rendering scenarios where jobs can be distributed across many nodes.
Integrations with DCC pipelines
The service is designed to work with established 3D content creation applications and render engines via supported submission workflows. This reduces the need to rebuild scenes in a separate rendering tool. It fits into existing production pipelines where artists continue authoring in their primary 3D software and submit renders to the farm.
Job management and estimation tools
RebusFarm includes tooling to submit jobs, monitor progress, and manage render queues. It commonly provides preflight/packaging steps to collect assets for remote rendering and reduce missing-file issues. Cost and time estimation features support planning and budgeting for render-heavy projects.
Not a 3D authoring tool
RebusFarm does not replace 3D design software for modeling, layout, animation, or look development. Users still need separate DCC applications and renderer licenses/workflows to create and prepare scenes. Organizations looking for an end-to-end 3D creation suite will need additional products.
Dependency on internet and uploads
Cloud rendering requires uploading scene files, textures, caches, and other assets, which can be time-consuming for large projects. Performance and reliability depend on network bandwidth and connectivity. Data transfer and storage considerations can add operational overhead for teams with large asset libraries.
Pipeline and licensing constraints
Supported software versions, plugins, and render engines may limit which pipelines can be rendered without adjustments. Some workflows (custom scripts, proprietary plugins, or specialized simulations) can be harder to package and reproduce on remote nodes. Licensing requirements for certain DCC tools or renderers can add complexity and cost depending on the user’s setup.
Plan & Pricing
Pricing model: Pay-as-you-go (engine time charged in RenderPoints) Free tier/trial: New users receive 25 RenderPoints free trial (stated value on site: $29.38). Base rates: CPU rendering: 1.41 cent/GHzh; GPU rendering: 0.53 cent/OBh. RenderPoints conversion: 1 RenderPoint = $1.18 (vendor-stated conversion). Volume discounts / example purchase packages (vendor site):
- 500 RP — 5% discount — Cost listed: $558.13
- 1,000 RP — 10% discount — Cost listed: $1,057.50
- 2,500 RP — 20% discount — Cost listed: $2,350.00
- 5,000 RP — 30% discount — Cost listed: $4,112.50
- 10,000 RP — 40% discount — Cost listed: $7,050.00
- 25,000 RP — 50% discount — Cost listed: $14,687.50
- 50,000 RP — 60% discount — Cost listed: $23,500.00 ("best deal")
Notes: Prices shown on vendor site are inclusive of VAT where applicable. The vendor also offers "Unlimited Render Rental" server packages (fixed-duration rental pricing listed per node for 7 and 28 day periods) on their official site. No charges for upload/download or data storing are stated by the vendor.