
Move.ai
Animation software
Video software
- Features
- Ease of use
- Ease of management
- Quality of support
- Affordability
- Market presence
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Pay-as-you-go
Small
Medium
Large
- Arts, entertainment, and recreation
- Media and communications
- Information technology and software
What is Move.ai
Move.ai is a markerless motion capture software platform that converts video footage into 3D human motion data for animation and virtual production workflows. It is used by animation teams, game and VFX creators, and content studios that need to capture performances without dedicated mocap suits. The product focuses on multi-camera capture using standard cameras/phones and exports motion data for use in common 3D pipelines.
Markerless video-to-mocap workflow
Move.ai captures human motion from video without requiring inertial suits or reflective markers. This can reduce setup time and make performance capture feasible in smaller spaces. It also supports capturing performances with consumer-grade cameras, which can lower hardware barriers compared with traditional mocap stages.
Multi-camera capture support
The platform is designed around multi-camera recording to improve tracking quality and reduce occlusion issues. This approach is well-suited to full-body motion where single-camera solutions often struggle with self-occlusion. Multi-angle capture can also improve consistency across longer takes.
Exports for 3D pipelines
Move.ai outputs motion data intended for downstream use in 3D animation tools and engines. This supports use cases such as character animation, previs, and virtual production. Export-oriented design helps teams integrate captured motion into existing rigging and animation workflows rather than animating from scratch.
Quality depends on capture setup
Results depend heavily on camera placement, lighting, frame rate, and actor wardrobe, which can affect tracking accuracy. Occlusions and fast motion can still introduce artifacts that require cleanup in animation tools. Teams may need to establish repeatable capture guidelines to achieve consistent output.
Post-processing and retargeting effort
Even with automated capture, motion often needs smoothing, foot-lock fixes, and retargeting to production rigs. This adds time and requires familiarity with animation pipelines. For teams without 3D technical skills, the end-to-end workflow can be harder than template-based animation tools.
Less suited to non-human motion
The product is primarily focused on human performance capture rather than general-purpose 3D animation creation. It does not replace full DCC feature sets for modeling, rigging, simulation, or rendering. Users typically still need separate software for asset creation and final scene production.
Plan & Pricing
| Plan | Price | Key features & notes |
|---|---|---|
| Free | $0 per seat/month | 30 credits (forever); 1st-generation single-view model (s1); Max 1 seat; Up to HD; Up to 60 fps; Max 1 person; Web & iOS access. |
| Starter | $18 per seat/month ($14/seat/month billed annually) | 60 credits/month; $0.30 per additional credit; Access Move One; everything in Free. |
| Standard | $46 per seat/month ($37/seat/month billed annually) | 180 credits/month; $0.26 per additional credit; commercial use. |
| Plus | $225 per seat/month ($180/seat/month billed annually) | 240 credits/month; Up to 5 seats; 2nd-generation single-view model (s2); Dex (advanced hand & finger dynamics). |
| Advanced | $490 per seat/month ($392/seat/month billed annually) | 700 credits/month; Up to 4K video; Up to 120 fps; higher processing capacity. |
| Enterprise | Custom pricing | Contact sales — on-premise options, API/SDK access, train custom models, multi-person capture, priority support, unlimited usage. |
| Move Pro (1-month trial) | $995 for 30 days (trial) | Desktop access; Gen 2 multi-camera model (m2); up to ~1,000 seconds processing; includes Move One Advanced features. |
Usage-based (Move API / processing rates): Pricing model: Pay-as-you-go Free tier/trial: No free API trial listed on the API pricing page. Base model rates (single-camera): s1 — $0.012 per second; s2 — $0.024 per second. Base model rates (multi-camera per camera): m1 — $0.024 per second per camera; m2 — $0.043 per second per camera. Resolution multipliers: 1080p ≤1920px = 1.00×; 1440p = 1.15×; 4K ≥2561px = 1.25×. FPS multipliers: Calculated by formula fps_multiplier = 1.0 + (fps - 30) × 0.0133 (examples: 30fps=1.00×, 60fps=1.40×, 90fps=1.80×). Minimum charge per job: $0.10. Examples (from vendor): s1, 1080p, 30fps, 5s clip = $0.06; m1, 1080p, 30fps, 4 cameras, 15s clip = $0.54.