
Plastic SCM
Version control software
Version control hosting software
DevOps software
Source code management software
- Features
- Ease of use
- Ease of management
- Quality of support
- Affordability
- Market presence
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What is Plastic SCM
Plastic SCM is a source code management and version control system designed for teams that need centralized or distributed workflows. It supports branching and merging and is commonly used in software development environments where large repositories or binary assets are involved. The product offers both self-hosted deployment and hosted options through the vendor’s services, with integrations typically used in CI/CD pipelines and developer tooling.
Strong branching and merging model
Plastic SCM provides a branch-based workflow with merge and conflict resolution features aimed at parallel development. It supports both centralized and distributed modes, which can fit teams transitioning from older centralized tools or mixing workflows. Its GUI tooling is commonly used to visualize branches and changesets for day-to-day development. This can reduce reliance on command-line operations for routine SCM tasks.
Handles large and binary assets
Plastic SCM is often selected for repositories that include large files and binary assets alongside source code. It offers mechanisms intended to keep performance acceptable as repository size grows. This makes it a practical option for game development and other asset-heavy engineering teams. Compared with many Git-centric setups, it is frequently evaluated when binary workflows become a primary constraint.
Flexible deployment and access options
Plastic SCM supports on-premises installation as well as vendor-hosted services, enabling different security and compliance postures. It provides role-based access controls and repository-level administration suitable for team environments. Integrations and automation hooks can connect SCM events to build and release processes. This helps teams incorporate it into broader DevOps toolchains without replacing all surrounding systems.
Smaller ecosystem than Git
Plastic SCM has fewer third-party integrations, community extensions, and standardized workflows than Git-based ecosystems. Some developer tools and platforms assume Git semantics and may require adapters or alternative processes. This can increase integration effort for organizations standardized on Git-native tooling. Teams may also find fewer community examples and troubleshooting resources.
Migration and workflow change effort
Moving from an established SCM (especially Git) can require repository migration, retraining, and updates to automation scripts. Branching, permissions, and review practices may need redesign to match Plastic SCM’s concepts and tooling. Organizations with many existing Git repositories can face operational overhead maintaining multiple SCM systems. These factors can slow adoption in large enterprises.
Hosting and licensing complexity
Depending on deployment choice (self-hosted vs hosted) and user counts, licensing and operational costs can be harder to forecast than purely open-source alternatives. Self-hosting adds infrastructure, backup, and upgrade responsibilities that some teams prefer to avoid. Hosted usage can introduce vendor dependency for availability and data residency requirements. Procurement and compliance reviews may be more involved than for widely standardized SCM platforms.
Plan & Pricing
Pricing model: Pay-as-you-go (monthly active users + team storage) Free tier: 1–3 monthly active users free; 0–5 GB cloud storage free (per organization). Pricing (users): From the 4th active user onward: $7 per active user per month. Pricing (storage, per organization): 0–5 GB free; 5–25 GB = $5 per team, per month; 25+ GB = $5 per every 25 GB increment, per team, per month. Example costs: 45 GB = $10/month; 120 GB = $25/month; 180 GB = $40/month. Notes: Active user definition: write to a repository (check-in, code review, create objects) or upload/download >=5 MB. This pricing applies to legacy Plastic SCM (not Unity DevOps) and is pay-as-you-go (invoices generated automatically based on active users and storage usage).
Seller details
Unity Software Inc.
San Francisco, CA, USA
2004
Public
https://unity.com/
https://x.com/unity
https://www.linkedin.com/company/unity-technologies/