
VR Builder
Virtual reality (VR) software development kits
Virtual reality software
Virtual reality (VR) development software
- Features
- Ease of use
- Ease of management
- Quality of support
- Affordability
- Market presence
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€9,900 per year
Small
Medium
Large
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What is VR Builder
VR Builder is a Unity-based VR application development framework focused on building interactive VR training and simulation experiences. It provides a workflow for assembling step-based procedures, interactions, and assessments without requiring teams to build all logic from scratch. Typical users include enterprise training teams, instructional designers working with Unity developers, and studios delivering VR training content. It differentiates through its emphasis on procedural training flows, reusable interaction components, and editor tooling inside Unity.
Unity editor-based workflow
VR Builder operates inside the Unity editor, which aligns with common VR production pipelines and asset workflows. Teams can use existing Unity scenes, prefabs, and animation systems while adding training logic on top. This reduces the need to build custom tooling for authoring procedures and interactions. It also supports iterative testing using Unity’s play mode and standard debugging practices.
Procedure and assessment structure
The product is oriented around step-by-step procedures, making it suitable for safety, operations, and compliance training scenarios. It supports defining sequences, conditions, and completion criteria that can be reused across modules. This structure helps standardize how training scenarios are authored and reviewed. It can reduce ambiguity compared with ad-hoc scripting of training flows.
Reusable interaction components
VR Builder provides prebuilt interaction patterns (for example, grabbing, using, or manipulating objects) that can be configured rather than coded each time. This can accelerate development for common VR training interactions. Component reuse also helps maintain consistency across multiple scenarios and projects. It can lower the amount of bespoke Unity scripting required for routine interactions.
Unity dependency and constraints
VR Builder is tied to Unity, so organizations using other engines or web-based VR stacks cannot use it directly. Engine upgrades, package compatibility, and Unity project configuration can affect implementation effort. Teams still need Unity expertise for scene setup, performance optimization, and device-specific build issues. This limits applicability for non-Unity development environments.
Not a full VR platform
VR Builder focuses on authoring and runtime logic for VR training experiences rather than device fleet management, content distribution, or enterprise device policy controls. Organizations may need additional tools for headset provisioning, kiosk mode, remote updates, and user/device administration. Analytics and telemetry needs may also require separate instrumentation depending on requirements. This can increase total solution complexity for enterprise rollouts.
Complex scenarios still need code
While common interactions are componentized, advanced behaviors (custom physics interactions, complex branching logic, integrations with external systems) typically require custom development. Integrations such as LMS/LRS reporting, SSO, or proprietary back-end APIs may not be available out of the box. Testing and validation for edge cases can still be significant in high-stakes training. As scenario complexity grows, teams may revert to more traditional Unity scripting patterns.
Plan & Pricing
| Plan | Price | Key features & notes |
|---|---|---|
| Free / Open-source (Base) | Free | Unlimited access to the free base product (open-source core). Suitable for basic VR Builder functionality; available for download and community support. |
| Professional (Free trial) | Free for 3 months (trial) | 3-month evaluation of VR Builder Professional Edition. Includes unlimited access to free base product plus time-limited use of selected professional features for evaluation (non-productive use). |
| Starter | €9,900 per year | Yearly subscription. Includes unlimited VR user seats, 10 creator seats, 2 product training sessions per year, customer success management, standard SLA, optional custom development. |
| Enterprise | Individual pricing (yearly subscription) | Custom/negotiated offer for large rollouts: negotiable number of creator seats, custom SLA, additional product training, optional 3rd-party integrations. |