
Unreal Engine
Augmented reality (AR) game engine
Virtual reality (VR) game engines
Game engine software
Augmented reality software
Virtual reality software
Game development software
- Features
- Ease of use
- Ease of management
- Quality of support
- Affordability
- Market presence
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$1,850 per seat per year
Small
Medium
Large
- Media and communications
- Real estate and property management
- Construction
What is Unreal Engine
Unreal Engine is a real-time 3D game engine and development platform used to build interactive applications for PC, console, mobile, and XR (AR/VR) devices. It targets game studios, independent developers, and teams building real-time visualization and simulation workflows. The platform combines a C++ programming model with a visual scripting system (Blueprints) and an integrated editor for rendering, physics, animation, audio, and tooling.
High-fidelity real-time rendering
Unreal Engine includes advanced real-time rendering features suitable for cinematic-quality visuals and physically based workflows. It supports modern graphics APIs and platform targets commonly used in commercial game production. This makes it a strong fit for teams prioritizing visual realism and complex lighting/material pipelines.
Blueprints and C++ extensibility
The engine supports both visual scripting (Blueprints) and native C++ development, enabling mixed-skill teams to collaborate. Blueprints can accelerate prototyping and iteration, while C++ enables deeper customization and performance tuning. This dual approach can reduce dependency on custom tooling for common gameplay and interaction patterns.
Broad platform and XR support
Unreal Engine targets major desktop, console, and mobile platforms and is widely used for VR and AR experiences. It provides XR frameworks and integrations that help teams ship to multiple headsets and device ecosystems. This breadth supports cross-platform development strategies and reuse of core assets and logic.
Steep learning and complexity
The editor and feature set are extensive, which can increase onboarding time for new teams. Projects often require understanding multiple subsystems (rendering, asset management, build pipelines, and gameplay frameworks) to be productive. Smaller teams may find the overall complexity higher than lighter-weight engines.
Resource-intensive workflows
High-end rendering and large projects can demand significant CPU/GPU resources during development and testing. Build times, shader compilation, and asset cooking can become bottlenecks without careful pipeline management. Teams may need robust hardware and CI infrastructure to maintain iteration speed.
Licensing and royalty considerations
Commercial use can involve royalties and/or custom licensing terms depending on product type and revenue thresholds. This can complicate cost forecasting compared with engines that use different monetization models. Legal and finance teams may need to review terms early, especially for multi-product portfolios.
Plan & Pricing
| Plan | Price | Key features & notes |
|---|---|---|
| Unreal Subscription (non-game companies > $1M annual revenue) | $1,850 per seat/year | Includes Unreal Engine 5.4+ (and future releases during subscription), Twinmotion, and RealityCapture. Seats required only for companies generating over $1M USD in annual gross revenue that are not creating games; 30-day free trial available. |
| Game developer license (royalty model) | 5% royalty on lifetime gross revenue above $1,000,000 | Applies to off-the-shelf games/products that incorporate Unreal Engine code at runtime; the first $1,000,000 of lifetime gross revenue per title is royalty-exempt; revenue through the Epic Games Store is exempt from overall royalty calculations. |
| Twinmotion (standalone) | $445 per seat/year | Individual Twinmotion seats priced at $445/year; free for students/educators/hobbyists and companies earning under $1M annual gross revenue. |
| RealityCapture (standalone) | $1,250 per seat/year | Individual RealityCapture seats priced at $1,250/year (starting with RealityCapture 1.4); free for students/educators/hobbyists and companies earning under $1M annual gross revenue. |
| Epic Pro Support (add-on for Unreal Subscription, for 10+ seats) | $1,500 per seat/year | Optional premium support available to studios/companies purchasing 10 or more Unreal Subscription seats (sold separately from the subscription). |
Seller details
Epic Games, Inc.
Cary, North Carolina, USA
1991
Private
https://www.unrealengine.com/
https://x.com/UnrealEngine
https://www.linkedin.com/company/epic-games/