
RealityCapture
Photogrammetry software
- Features
- Ease of use
- Ease of management
- Quality of support
- Affordability
- Market presence
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$1,250 USD per seat per year
Small
Medium
Large
- Media and communications
- Manufacturing
- Retail and wholesale
What is RealityCapture
RealityCapture is desktop photogrammetry software used to turn overlapping photos and laser scans into 3D meshes, point clouds, and textured models. It is used by surveyors, GIS and mapping teams, VFX/CG artists, and AEC professionals for site capture, asset digitization, and reality modeling workflows. The product emphasizes high-throughput reconstruction and supports combining imagery with LiDAR inputs for alignment and model generation. It runs on Windows and is commonly deployed on GPU-equipped workstations for local processing.
High-throughput reconstruction pipeline
RealityCapture is designed for fast alignment and reconstruction on local hardware, which can reduce turnaround time for large photo sets compared with many desktop-only photogrammetry tools. It supports GPU acceleration and multi-core processing, which benefits high-volume capture projects. The workflow covers alignment, dense reconstruction, meshing, and texturing in a single application. This makes it suitable for teams that need frequent iterations on the same dataset.
Photo and LiDAR fusion
The software supports importing laser scan data alongside images and using them together in registration and reconstruction workflows. This is useful when projects require both geometric accuracy from scans and visual detail from imagery. Mixed-input support can reduce the need to maintain separate toolchains for scan processing and photogrammetry. It also helps in environments where image-only reconstruction struggles (e.g., low texture or repetitive surfaces).
Broad export and integration options
RealityCapture exports common deliverables such as textured meshes, point clouds, and orthographic outputs that can be consumed by CAD, DCC, and GIS pipelines. It supports standard interchange formats, enabling downstream editing, measurement, and visualization in other systems. This interoperability is important for cross-functional teams spanning surveying, design, and media production. The desktop deployment model also fits organizations with data residency constraints that prefer local processing.
Windows-only desktop deployment
RealityCapture is primarily a Windows application, which can be limiting for organizations standardized on macOS or Linux workstations. This constraint may require dedicated Windows machines or virtualization, which can add operational overhead. Teams with mixed-OS environments may face inconsistent tooling across users. It can also complicate integration with Linux-based render or processing farms.
Hardware-intensive for large jobs
Large reconstructions typically require substantial GPU capability, system RAM, and fast storage to run efficiently. Organizations may need to invest in high-end workstations to achieve expected performance, especially for dense outputs and high-resolution textures. Resource constraints can lead to longer processing times or the need to downsample inputs. This can be a barrier for smaller teams or field-first workflows.
Licensing and cost complexity
RealityCapture licensing has historically included usage-based and subscription-style options depending on edition and distribution channel, which can be harder to forecast than a single perpetual license model. Budgeting can be challenging for teams with variable project volume. Procurement may require careful review of terms for commercial use, floating seats, and offline activation needs. This can slow adoption in organizations with strict software governance.
Plan & Pricing
| Plan | Price | Key features & notes |
|---|---|---|
| Free | $0 USD | All RealityCapture features; available for individuals, students, educators, hobbyists, and organizations with under $1,000,000 USD gross annual revenue. |
| RealityCapture (standalone) | $1,250 USD per seat per year (+ applicable taxes) | Full RealityCapture features; includes updates for one year; intended for companies with over $1,000,000 USD gross annual revenue. |
| Unreal Subscription (RealityCapture + Unreal Engine + Twinmotion) | $1,850 USD per seat per year (+ applicable taxes) | Bundled subscription including RealityCapture, Unreal Engine, and Twinmotion; includes updates for one year; for companies with over $1,000,000 USD gross annual revenue. |
| Enterprise / Volume / Support | Contact sales | Custom licensing (e.g., purchases over 25 seats) and Epic Direct Support add-on—price not listed on site; contact sales for quote. |
Seller details
Epic Games, Inc.
Cary, North Carolina, USA
1991
Private
https://www.unrealengine.com/
https://x.com/UnrealEngine
https://www.linkedin.com/company/epic-games/